![]() ![]() Weapon drops are randomized, and you can also unlock more items and different variants to help create a dream build, and finally, there are the Divine Favors unlock. These start out locked away like the rest but are easy to start unlocking after a run or two. There are a selection of passive buffs that you can choose from, also up to three in total. You start with a basic selection and through unlocks you gain not only three more choices, but those pillars can have a much wider variety of weaponry on them. First up are the three pillars of starting weapon choices you’ll need to grind the various in-game currencies for. On top of this are several different unlocks you can earn. It’s a brilliant design that kept me feeling both a sense of progression and challenge that kept me wanting more. ![]() There are 3 difficulty levels for each temple and then one final temple that unlocks after you’ve cleared the rest. Those tokens give you access to the next difficulty which doubles the length of the run and adds a 2nd boss encounter. You have three main temples and as you clear out each one you earn tokens. The structure of the game is basic in nature. I beat the game’s initial easy mode three temples back to back to back and started having way more fun. The moment I realized that Curse of the Dead Gods is a parry first, dodge second game though it clicked for me. I’ve been having a great time lately with Hades on PC and the frenetic, dodge-focused nature of that game is how I tried playing this one initially. The issue was that I didn’t understand how this game wanted me to play. It wasn’t difficult as the first three temples are more of a tutorial that you’re expected to beat rather easily. My first hour or so in this game was a tad frustrating.
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